4 thoughts on “Question: How adult NPC’s comfort the PC characters?”

  1. The same way NPCs do anything: as GM, you just say what the adult is doing/saying and let the PCs react however they like.  If you don’t want to just roleplay it out, Influence is there to tell you if the character might care about what someone has to say: if the comforting NPC has Influence over the character, the NPC could totally be telling the character who they are or how the world works, just in a positive, comforting way.  And then the character can either accept their words or reject someone’s influence as normal.

    If the adult NPC doesn’t have Influence over the character, then it’s entirely up to the character to decide how they feel about it.  But all adults start with Influence over the characters, so to get to this situation the adult must have lost it somehow, which probably isn’t a good sign for them. 😛

  2. The question rises from the talk with few supporting NPC’s from last game. They were very effective on changing labels – but the Complications (Hopeless and Insecure specifically) were talked with people with influence over the character. I ended up bring the Opening Up parts of celebration for the Legacy – but I found myself unsure before going that road what would be most helpful option for our game.

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