Hey everyone,
Would love some thoughts on my Powered by the Apocalypse game titled Out of this World. It’s a story game about the messy bearings of Outsiders navigating realities, identities and erasure. Outsiders can shift between realities, conjure up stuff into reality and also get really warped by all of it.
Gameplay twist: no stats, but instead a map of bearings. Bearings here is a diction choice for its multiple meanings. It’s direction, but it’s also what you bear.
This is a very early draft of just a sample of pages, enough to hopefully convey what’s needed for some feedback. I only included one playbook, The Artist.
Again, this is all very early and a work in progress, not even playtested, and I’ve no idea how it will balance.
Thanks!
https://drive.google.com/file/d/0B1LY0MsvGmaCcktwWE1fYTdya00/view?usp=sharing
It looks good. You write well.
I don’t really understand bearings. Like, if I was making a character, I don’t really understand how to fill it in step by step. I’d like the text to take me through it a bit more, step by step.
Whoa, yeah. This looks very cool, but I have very little idea about how to create bearings or how their tags function. I also don’t really get tethers. You may need to add a lot more in the way of basic explanation and definition of your terms. I know this is just a few pages, but it’s hard to give feedback when I don’t actually understand what’s going on.
Hey guys, thanks. I’ll work on adding more explanation. It’s always difficult to convey things sufficiently on page when it all already makes sense in my head. Hopefully I can hammer it out within the next day or two 🙂
.
.
Agreed with the above – pretty confused about bearings. Looking forward to seeing how it develops, though!
Very interesting… I’ll give this a close reading. Thanks for sharing it!
.
Looks interesting. I have been experimenting with stats too after seeing how Masks uses fluid ones that are basically one’s current feelings
Just posted an update. Same link. 🙂
Just realized the “traume” typos in the example bearings map. I’ll fix that in the next version 😅
This is really helping me understand and I love the concept, thanks! Since this is pretty far off the beaten path of PbtA, you might even consider providing an example bearings map with some examples of how a player would roll moves based on that map. I’m starting to get it, but it’s still a bit fuzzy.
Hey Noah, that’s been included in the new version 🙂 let me know if the link isn’t working for you!
Gave it a second read just now. The play and bearings examples help a lot. If I had to summarize what I have read.. in this game we elaborate on each other’s Infinity and Void, create and tear down Paradoxes along the way, and hopefully end up perpetuating Monuments and Tethers.
I am inferring a lot, but if I am right, then this gives me a good idea of what you have going on here, even at this early stage. Regardless, I’d be interested in seeing how it plays. And as the Things you define get more or clearer examples, I think the text will improve considerably
Cool. Yeah right now my focus is on a few things: what currencies/systems I can emphasize through classes, what moves I should give the MI, and mechanics to implement for paradox and erasure. The last point I feel is the most glaring omission at this point 🙂
I see! Didn’t read far enough, my bad. 🙂
I think I’ve worked out paradox/erasure. Hopefully I can type up an update including it in the next couple of days 🙂
Hey everyone, there’s a new version at the link (should be dated 3/1/2016 in the header).