As a more positive aside I do love your word choice some times. This made me giggle far more than it should have:
“If any player was captured by one of the corporations, don’t advance that
corporation’s clock, but if multiple corporations were involved the other
corporations’ clocks will still advance; instead of advancing the clock of the
corporation which captured a player, make a corporate move which gives that
corporation leverage over the character and – they hope – the team. What
kind of leverage you say? Take a look at the corporate moves now. They’re in
Chapter 9: Running The Sprawl.
You know what I’m talking about.
Cortex bombs. I’m talking about cortex bombs.
Well, sure, there are other options, too.
They’re not as much fun, though.”
Thanks!