How would you all handle force powers using this rule set? If I wanted to make a Jedi, would you do a new class, new skills or what? And what would that look like?
Sean Gomes
How would you all handle force powers using this rule set?
How would you all handle force powers using this rule set? If I wanted to make a Jedi, would you do a new class, new skills or what? And what would that look like?
Sean Gomes
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Our group opted for a new career that I called Mystic. I wrote up this, and while it has the essence of Jedi, it’s not full on because we were aiming for fledgling/discovering their powers Jedi. The guy in our group playing one is level 3 right now, using Wolverine-esque lightsaber gloves as his Class 2 weapon.
I wrote this up quickly before we started playing our first UW session and without knowing a lot about the system. There are probably better ways to go about it, but this was our quick fix.
https://docs.google.com/document/d/1xr_DBRPb27D7P60Rwv0pI9I7YDVG5dXDNGSPZ7DZXwU/edit?usp=sharing
Zach Swain thanks man. I will check it out
Doesn’t Far Beyond Humanity have similar things?
Aaron Griffin not sure.
FBH does indeed have the tools to make a Jedi. I haven’t posted previews yet because they’re still in very early development, but there will be two Psionic careers: Psychic and a Kinetic.
One of the Psychic skills will allow for subtle mental manipulation (Not The Droids We Are Looking For), while a Kinetic skill will allow the whole Force Lift/Push/Pull.
There will also be the Monastic Origin, which will give cross-career choices from Devoted, Psychic and Kinetic. As of now (this may change during writing/testing), you can build a Jedi archetype as a Monastic Kinetic Devoted.
Previews?
Still working on it -_-
Soon ™!
Sean Gomes excellent. Can’t wait.