8 thoughts on “How would you all handle force powers using this rule set?”

  1. Our group opted for a new career that I called Mystic.  I wrote up this, and while it has the essence of Jedi, it’s not full on because we were aiming for fledgling/discovering their powers Jedi.  The guy in our group playing one is level 3 right now, using Wolverine-esque lightsaber gloves as his Class 2 weapon.

    I wrote this up quickly before we started playing our first UW session and without knowing a lot about the system. There are probably better ways to go about it, but this was our quick fix.

    https://docs.google.com/document/d/1xr_DBRPb27D7P60Rwv0pI9I7YDVG5dXDNGSPZ7DZXwU/edit?usp=sharing

  2. FBH does indeed have the tools to make a Jedi. I haven’t posted previews yet because they’re still in very early development, but there will be two Psionic careers: Psychic and a Kinetic.

    One of the Psychic skills will allow for subtle mental manipulation (Not The Droids We Are Looking For), while a Kinetic skill will allow the whole Force Lift/Push/Pull.

    There will also be the Monastic Origin, which will give cross-career choices from Devoted, Psychic and Kinetic. As of now (this may change during writing/testing), you can build a Jedi archetype as a Monastic Kinetic Devoted.

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