The player-facing part of the rules are pretty much done, but I keep getting distracted by Pringles Playbooks.

The player-facing part of the rules are pretty much done, but I keep getting distracted by Pringles Playbooks.

The player-facing part of the rules are pretty much done, but I keep getting distracted by Pringles Playbooks.

Originally shared by James Mullen

Apps: Mates, Dates & Spooky Fates

I’ve decided to cap the starting playbooks at 9 Seers and 9 Mundanes, but that hasn’t stopped me from creating more playbooks: I can always save them for another time.

Today, I’ve created two Seers, the first being The Terror:

There’s something unnatural inside you, a nasty bug you caught during a run-in with an app; every day, it makes you a little bit stronger and a little bit stranger but also a little bit less human.

Choose two:

Predator:  when you cause pain, your target takes +1 pain; if you take +1 cold at the start of a session, your targets take +2 pain.

Devil’s Eyes: choose whether you can see in the dark or you can see heat; if you take +1 cold at the start of a session, you can see both.

Thrill of the Chase: you can outrun anyone else; if you take +1 cold at the start of a session, you can outrun road vehicles.

Bestial Rage: take +1 anger (anger+3); if you take +1 cold at the start of a session, take +1 ongoing to lash out.

Scent: you may spend 1 hold you have against someone to find them, wherever they are.

Hurt: take -1 cold whenever you get 10+ to feel the pain.

Freeze: you’re a monster and physically transform into something less than human for as long as you are frozen; you lose all ability to communicate and are dedicated to ruthlessly pursuing your most recent goal in the most direct way possible. Take -1 cold if you kill or hospitalise anyone.