There’s a basic move that I’m not sure about, so I thought I would ask you all what you think of it.

There’s a basic move that I’m not sure about, so I thought I would ask you all what you think of it.

There’s a basic move that I’m not sure about, so I thought I would ask you all what you think of it.

See Things

This is what you do when you’re a seer in the presence of an apparition; apps don’t like being seen and humans aren’t meant to see apps, so it’s bad all round. When you see things, roll+sight. On a hit, you don’t grow colder; on a 10+, the app doesn’t react to being seen.

Essentially, it’s the default move for learning about the apparitions the PCs face in the game… only the move doesn’t really say that. Also, it looks really passive: the character isn’t doing anything except checking to see if the app reacts to being seen. Is this still a basic move? Or is it a peripheral move? I was thinking of re-modelling it around the read a person move, with the PC being allowed to ask specific questions, but then there are a couple of unique moves in the playbooks that sort of cover that ground.

Opinions?

8 thoughts on “There’s a basic move that I’m not sure about, so I thought I would ask you all what you think of it.”

  1. Here’s an alternative I’m thinking of:

    When you see things, roll+sight. On a hit, you can ask a question from the list below; on a 7-9, the app will react badly to being seen; on any result, even a miss, you can take +1 cold and ask an additional question.

    o How does it haunt?

    o How can I protect myself from it?

    o How can I hurt it?

    o What does it want?

    o What’s it going to do next?

  2. How exactly, is the move meant to be triggered?  Maybe you could re-write the triggering condidtion to be more active–something more along the lines of open your brain, gaze into the abyss, etc.

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