Some Boston moves:
*Shift the weather: unexpected snow, sudden balmy temperatures, and the only warning is the lights on the Pru’.
*Unleash a Discovery: MIT is the source of all kinds of technological threats, Harvard is unearthing the religious and the ancient, and Northeastern’s Huskies are out prowling.
*A racist, progressive city: Unleash unexpected hostility or tolerance.
Only custom move I’ve made for Boston so far in my game, based on a supernaturals-only T line that goes anywhere in the city instantaneously, and is the only way to reach the hidden campus of the Sundered College:
When you catch a ride on the Gold Line, roll with Power. On a hit, you arrive at your destination as if no time passed. On a 7–9, choose 1:
• You leave something behind. It may or may not turn up later.
• You owe a Debt to Braithworpe. It may or may not get traded away.
On a miss, you wish you’d waited for the next train.
Love it. I wish I hadn’t just run an urban supernatural campaign, the timing to play shadows is all wrong for me
Gavin Bisesi
Boston’s been around for a few hundred years. It’ll wait. 🙂