The MC sheets are now live on DTRPG.
The file includes:
* A double-sided move sheet
* A double-sided gear/cyberware sheet
* A double-sided Mission sheet (with conduct an operation on the reverse)
* A double-sided Matrix sheet for the Hacker
* A double-sided Matrix sheet for the MC
* A single-sided MC sheet with Agenda/principles/MC moves and 4 spaces to record the members of the team
* A single-sided Corp sheet with Corporation moves and 5 spaces to record the main corporations
* A single-sided Threat sheet with threat moves and spaces for 4 threats
Enjoy!
Giggity
Hot Damn!
Casey McKenzie – took the words right out of my..er…keyboard?
All the pluses! Thanks Hamish!
Dope. Can’t wait to start a campaign for this now!
Sweet. Now I just need the paperback version of the book and I’ll be ready to rally dig in
Nice !
Excellent… with this and the playbooks, that makes running the game a whole lot easier.
Especially for Matrix stuff, Simon Geard!
True… I’ve not tried using them yet, but the combination cheatsheet/notes pages for GM and player look very useful.
Simon Geard As someone who has played Shadowrun more than a handful of times, these Matrix rules are far more streamlined and less stressful than it would be in a Sixth World game. There’s a balance between the hacker’s actions and them immediately affecting the group’s job. Shadowrun’s system just makes it very, very complicated and often times there’s too much or too little for the decker to accomplish.
Trung Bui
Don’t get me started on Shadowrun. But yeah, the Sprawl matrix rules do work well in terms of making the hacker a useful contributor during the action phase, not just as a researcher during legwork…
Absolutely. There’s an immediacy present that isn’t just making sure you’re bricking guns.
Though a lot of that, I think, is the difference in what constitutes an action in an AW-based game vs a more traditional one like SR. Without any concept of initiative or turn-by-turn combat, it’s relatively easy to cut away mid-skirmish to see what the jacked-in hacker can do to contribute.
Precisely. There are the two flavors of cyberpunk. The overly tactical, plan for all contingencies approach that you find with Shadowrun that does reward players for doing their own kinds of legwork. When you get something like The Sprawl, the mechanics are there to facilitate changes to the story on the fly with abilities to use [intel] and [gear] to bypass events or have that right thing happen for the PCs at the right moment.