Hey, love the game and I’m glad to see that the playbooks and move sheets are out.

Hey, love the game and I’m glad to see that the playbooks and move sheets are out.

Hey, love the game and I’m glad to see that the playbooks and move sheets are out. It makes it much easier to understand and run the game for me.

I haven’t played it yet but I am already thinking about hacks already to run a certain cyber-fantasy game.

I was thinking of adding the races as custom moves to add to the class playbooks along the lines of:

TROLL

You are a giant hunk of knobby meat. If you don’t have +1 armor, you have +1 natural armor.

You are scary as hell. Take +1 to PLAY HARDBALL against non-trolls.

You’re Fucking Huge. It’s hard to fix things that fit. You take -1 to all rolls to GO UNDER THE KNIFE and HIT THE STREET to acquire [gear]

Not sure what to do about the other races yet. Thinking dwarf might get a minus to harm rolls and elves would have a bonus to fast talk.

Mage and Shaman would obviously be playbooks. I’m thinking Mage might have spells aka dungeon world and Shaman might summon spirits. Not sure yet. Thoughts?

12 thoughts on “Hey, love the game and I’m glad to see that the playbooks and move sheets are out.”

  1. I playtested Touched a bit ago, the setting Steve Wallace is working on for The Sprawl.  I think you’re going to be super excited.  He’s basically doing all of that.  😀

  2. I think it’s exactly what you are looking for (including specifically Mage and Shaman playbooks)! I think it will be released with the Settings book that I think is coming out this summer. Not sure about beta testing. Let’s ping Hamish Cameron and Steve Wallace 🙂

  3. Eduardo Henrique Schaeffer yeah, Sixth World is already an excellent PbtA take on Shadow run. The Sprawl is ideal for straight cyberpunk, but I’d just use Sixth World if I wanted a fantasy hybrid.

  4. I think I will still wait for Sprawls variant only because it keeps the gritty level of damage that you have more often in shadowrun.  Dungeon World the characters can take hits a lot easier and don’t quite have the level of pain linked with damage, which is part of what I like with Apoc World and is carried over in Sprawl.

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