I love how the Sprawl integrates corporations into the world and ties them to the players, almost making them…

I love how the Sprawl integrates corporations into the world and ties them to the players, almost making them…

I love how the Sprawl integrates corporations into the world and ties them to the players, almost making them characters in their own right.

Here are the ones my group came up with, I’m really stoked to see them in play. If you’ve got any thoughts, fire away!

Cerberus Cybernetics – A mil-tech and cybertechnogy conglomerate with expansive influence over the government after WW3. “Building a Better You”

Moves:

-Deploy a cutting-edge cyber-operative

-Manipulate the government

-Launch a tactical operation

ARCA Corporation – Focused on fashion and consumer goods, they are secretly involved in biotechnology and genetics research. “Where Fashion Meets Function”

Moves:

-Deploy a bioroid infiltrator

-Cause an unexpected “accident” (Exploding home appliances!)

-Buy out their allies

Paradigm Pharmaceuticals – A shadowy corporation dealing in experimental drug and chemical research, for both medicine and war. There are rumors of AI development in hidden labs as well. “Changing Minds”

Moves:

-Unleash a chemical weapon

-Hide behind a front

-Perform a experiment

Yamakashi Media and Entertainment – A multinational media conglomerate that controls most of the news and promotes exotic sources of entertainment. They have eyes everywhere. “Experience Everything”

Moves:

-Publicize and Expose a Target

-Violate someone’s privacy completely

-Sway public opinion

Karibos Orbital Industries – A venerable construction and manufacturing corporation that owns the planet’s only space elevator. “Holding Up Humanity”

Moves:

-Scorch the Earth

-Strike from Above

-Build a solution

—–

If you’ve got any awesome ones of your own, please share them too, I’d love to see what other groups have come up with!

5 thoughts on “I love how the Sprawl integrates corporations into the world and ties them to the players, almost making them…”

  1. Thanks for the feedback! I think both players were inspired by the Weyland corporation from Netrunner, so I can see how they might overlap. I’ll do my best to make them distinct in play 🙂

Comments are closed.