Ok. So, I’ve been thinking about this. Is WWW the absolute best game for play-by-forum?

Ok. So, I’ve been thinking about this. Is WWW the absolute best game for play-by-forum?

Ok. So, I’ve been thinking about this. Is WWW the absolute best game for play-by-forum?

Let me explain. Because of the give-and-take of narrative control, the players and Creative, don’t have to be feeding directly into the stimulus of the moves. (Furthermore, anyone could call the wrestling move in whatever way they see fit.)

You can make a post that’s the ring and one that’s backstage, where people can do all the backstage politicking they can handle.

Anyone present in a match has 6 hours to post back to keep the action going, with sleep time being an exception (or something like that.) What do you guys think?

8 thoughts on “Ok. So, I’ve been thinking about this. Is WWW the absolute best game for play-by-forum?”

  1. I like it, although the six hour time limit would be difficult for me personally, since my workplace is seriously draconian about NO LEISURE INTERNET USAGE, and I need my lunch hour to handle other issues, I wouldn’t be able to use it to post to a game.

  2. Isaac Sher​. That thought hasn’t escaped me as well, what do you think is a better post window? If you put no time constraints on the posting, it seems like the game could lose all momentum and just stall out.

  3. I’d need twelve hours, honestly, and even that would require me to get up a bit earlier in the morning so that I have time to post before I shower and get ready for work and get my son ready for school.

  4. This is very similiar to EFeds, who generally have their main event card once a week. you do all your promos and backstage stuff throughout the week and then have your back and forth “match” over a two day span.

  5. I played a short-lived WWWRPG game play-by-post. Another player and I had the first match and we banged it out pretty fast in a couple of days. After that though the participants of the next match dragged their heels and it unsurprisingly fell apart.

    So, like usual, PbP needs people who are active, patient, and can stick with it. Still, as someone who normally doesn’t like PbP, I think WWWRPG is pretty well suited for it.

  6. Having run a game that pretty much had that same pattern (or, on a small internet, was that same exact PbP game), part of my game failing was not pushing hard enough. It’s not normally in my nature for PbP, but normally I can shove people off into their own things so they don’t completely disrupt the flow of the game. So, it was me not being proactive with the pace of the game, not the system itself. The system works well for PbP assuming Creative wants to put in the work.

    If I do it again, I’d definitely set 24-hour posting windows and push things along more as Creative. Alternatively, do matches either on IRC/Skype/etc and do the promos and match summaries in PbP. Something to make sure the matches don’t take too long but still give people chances to react.

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