If a plane becomes a “fiery wreck”, does that mean it’s beyond repair and a new one must be sourced? Or do repairs just take a little longer?
If a plane becomes a “fiery wreck”, does that mean it’s beyond repair and a new one must be sourced?
If a plane becomes a “fiery wreck”, does that mean it’s beyond repair and a new one must be sourced?
As usual, follow the fiction and do what’s most fun. If destroying the plane will create opportunities for new, more interesting directions in the story, by all means burn it to the ground. If you’ve already lost a bunch of planes or the PCs have already been through the ringer, consider having some mechanic-armorers heroically salvage the wreck.
In any case, the mechanics will no doubt give the airwomen a hard time about it, and might need some hard-to-find materials for the repair!
A wreck is still a valuable resource for spare parts, and one can readily imagine using it to keep your numbers of assigned planes up, on paper anyway.
I’d say go with the fun, but my inner pedant wants to point out that a plane that is mostly wood and doped canvas is pretty flammable, and a “fiery wreck” won’t leave much beyond a blackened engine, fuel system and whatever other metal bits might be inside.
Lee Hanna
Yeah, we had a hell of a crash at the end last week and I’m pretty sure that my plane “Karl” was toast. We’ll talk it out in the group, I’m sure it’ll work out fine.
Well, not so fine for the characters, but you know…