[Possible spoiler for the Kurosawa Extraction]
Just taking a look at the action clock for this mission. if the action clock starts out before 21:00 but progresses to it during the mission phase how would you go about introducing the changes to Kurosawa’s detail?
When designing clocks for future missions would it be easier to put developments like that one into the legwork clock?
If the mission is already in motion at the point that the clock advances, one option is to have reinforcements arrive.
Other options will depend on the fictional circumstances, so it might be hard to generalize.
I’m sure other people have some ideas too!
Sounds good, I’m working on a mission now so I wanted to get an Idea of what sorts of things should be on the action clock and what should be on the legwork clock.
This example is a good thing to think about when you’re making a mission clock. Make the levels things that you can imagine happening in the fiction, based on your understanding of the mission, the corp, and the tone of your personal game.
I’ll post my clocks after I run the game on Wednesday, would love some feedback.
Wound up being two players short for our first session. We had a Driver and a face which it turns out is perfect for the Kurosawa extraction. I am very happy with the legwork and mission clocks as a pacing mechanism. Mr Kurosawa ways dismayed however when someone picked “something valuable breaks” during a mix it up move…..