Hi, mates:
Another couple of questions from this newcomer (and we have not yet begun to play)
1. How many Drive Playbooks can you unlock at the same time? I think it’s possible for a hero to follow more than one at one point, but I desagree with the idea of a hero changing motivations, even a totally opposite to the previous one, only in order to unlock new drive playbooks and benefits from new movements, and thus get achievement points to improve his or her character. I think it would be hard to explain in the fiction such a bipolar disorder 😛
2. If you change your Drive Playbook for a new one, do you “forget” the movements associated with the old one? Because IMHO, it makes no sense to benefit from the special movements of a drive playbook not activated.
Thanks in advance.
1. Yeah, I encourage players to choose a direction and work towards a Drive book from character creation. Oftentimes, they’ll start unlocking other Drive books or moves just by how they have their character act though. Players are free to shift to other Drive books as fits the fiction and can keep the stuff they unlock. I’ve had players bounce around a lot, and that’s totally fine since most games start out with the PCs being fresh to their powers, the city, and so on. But yeah, it should be pretty natural for players to gravitate towards a single concept for a Drive book, and switch as needed rather than trying to court multiple Drive books at once. As long as it made sense in the fiction though, I’d be fine with it as EIC.
2. You don’t forget, no. It’s one of those things that will kind of police itself. To use the powers within a Drive book you have to trigger them, and those triggers require you to act or do things a certain way. So if a player is no longer trying to be a leader, they’ll have trouble justifying moves where they lead. If they’ve moved onto another playbook, but are still leading people then it makes sense that that’d be able to access those moves.
Ok, I see. Thank you Kyle.