I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously stupid. If they do they get +1 forward to their next 3 rolls.
I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously…
I want a playbook to have a move called “the best bad idea” where you tell a character to do something obviously…
Why not +1 forward in doing it and mark XP when that course of action fails to get them what they want?
I like Tim Franzke’s variation. This could be added to any game!
True, I think there are a lot of ways to implement this concept, but I kinda like the flavor of leaving xp out of it. It tells me that nobody learned a lesson.