At April’s end there will be a little RPG con in my city, so I tought about MCing some AW 2e. Could anyone help me with tips for how to make a streamlined/oneshot AW game?
At April’s end there will be a little RPG con in my city, so I tought about MCing some AW 2e.
At April’s end there will be a little RPG con in my city, so I tought about MCing some AW 2e.
Follow the rules, ignore fronts, let them create characters, and if time, some of the world, push heavy to make characters care about the same things, put the pc’s at cross purpose, start a fight, blow shit up, people will die so make them count, the PC’s must shine!
I actually have slightly different advice. Give me a few minutes to draft it out properly.
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Gonna have to wait till after work, alas.
The best way to do it, in my opinion, is to create a concrete goal, a victory condition. Think Fury Road, the players are all together, trying to get somewhere, escape something, or do something (get to the green land of many mothers, get these slaves to a slave-free hold, retaliate against some guy who disrespected you, deal with a situation in the hold. You get the idea).
Make sure each character has time to shine (the gunlugger gets to shoot, the chopper gets to fight another gang, the hocus gets to be weird and mystical and incite riots, the Skinner gets to be manipulative and hypnotic). I would do this either by saying the mission up front, so that they make characters who can shine in it, or have a few ideas rattling around in your head, and pick one for the characters. Or you could have them pick the mission (“you guys are all working together to do one concrete, reachable thing, what is it?).
Whichever way you give them the mission, ask them for details (“chopper, why are you pissed at this guy?” “driver, what is between you guys and the green land?” “hardholder, who is laying siege to your hold?”) And use those answers in play (” he spits in your face and says that ‘your gang is a bunch of lilly-livered shitheads who couldn’t rough up a child’ what do you do?” Or “you’ve reached the canyon, and the raiders don’t seem happy that there’s about 200 guys on your ass, one of them tells you “this wasn’t the deal, we’re not dying for you, find another way through’. What do you do?)
Create situations along the way where there are multiple ways to handle it ( the canyon raiders in the earlier example might be bargained with (will 4 barter change your minds?) Or shot, or outrun) and embrace when they think of a way you didn’t. When there are no more questions left, everything is resolved (or at least, settled) call it a game, and go around and do a little epilogue for each character, just to create some closure. And that’s how you do it.
I didn’t read the comments before I posted, sorry Meguey Baker, I didn’t intend to usurp you
Thanks josh savoie that was really helpful! The epilogue thing didnt crossed my mind, that’s a nice idea.
Don’t worry. The more the merrier!
josh savoie, you are in the unique position of having played AW with me or Sebastian Baker r or Elliot Baker or Vincent Baker for years. You occasionally get a pass 😉
Does that mean I was right?
It’s an approach. It’s not what I was going to say, but you didn’t usurp me either.
Okay