Alright, had a first session (and admittedly it was without the big book, so didn’t have a lot of the lovely…

Alright, had a first session (and admittedly it was without the big book, so didn’t have a lot of the lovely…

Alright, had a first session (and admittedly it was without the big book, so didn’t have a lot of the lovely information about hooks and arcs yet).

And for our first session I mostly just generated a team of teenage villains-narcissists who were defacing public property as an expression of ‘art’, and once they were defeated the heroes got greeted-not by a villain mentor or other heroes, but rather a corporation!

Mr. Smith, leader of Heroic Ventures is a marketing firm type thing. I was imagining ‘what if Lex Luthor wanted to start a hero team’. Motivation is all about profit and money, which you can do just fine with a team of your own. The Players so far have acted pretty disinterested (expected, you don’t have rich people offering you money/resources out of nowhere without suspecting strings) and it left shortly after they parted ways.

Now, looking over arcs, this appears to be the start of a corruption or restriction arc-I had imagined if they had accepted it’d divert focus as their team is used to make money (attacking corporate villains, publicity stunts, charity work and the like) though frankly I doubt the heroes will accept.

So, at this point, what are some potential moves with this arc? I have a few ideas of how I can start getting hooks into characters, but the template for invasion has about three players each with different agendas for each of those acts-what are some ideas for other players or ultimate goals/threats of Heroic Ventures and this campaign?