Another question. The Takedown move lets PCs deal Minor, Moderate, or Critical conditions to villains. But the villains’ Condition Threshold refers to the number of Conditions they can take, not the severity of conditions they can take. Is there a mechanical difference to dealing a Minor, Moderate, or Critical Condition to a villain, or is that difference purely in the fiction?
If a villain has a Condition Threshold of 3, and you give a Critical Condition (say, “slashed”), does that count as 3 Conditions for his Condition Threshold, so he goes down? Or is that just one Condition, mechanically the same as giving him a Minor Condition (say “bruised”)?
If there is no mechanical difference, why should a player want to spend their Takedown choices on giving more severe Conditions?
I’m sure you can find your answer here (the first one). 😉
http://worldsinperil.blogspot.it/p/faq.html
Thanks Daniele. That actually contradicts the rulebook. The blog post says you can use Takedown to inflict multiple minor conditions, and the rulebook says you can’t. So that’s confusing. But the blog post does clarify that mechanically, there is no difference to dealing a villain a minor or critical condition, either counts as 1 condition towards his threshold.
Yet there are implications in the fictional positioning and, in this game, the fictional positioning is everything. 😉
My understanding was that if a villain has a condition threshold of 6, you could take him out with 6 minor conditions, or 6 critical conditions (or any combination of conditions)… the difference being minor conditions are just as easy for him to clear as they are for you. If you’re just inflicting minor conditions the fight could last much longer as you might inflict two dozen total over the course of the battle while he takes the necessary minor actions to clear them as fast as you impose them.
That makes sense, thanks Grey Kitten.