Hi Everyone,
After three years of work, my first game HEADSPACE is now complete and available on drive-thru. Headspace is a shared consciousness cyberpunk game focused on Corporate operatives who have turned on their former employers.
This game uses the rules of PbtA in some new and different ways, the game is all about hyper competent heroes (think Jason Bourne), so it moves much of the “6- GM says what happens” into Emotional Complications that the players add into their own narrative to push the story forward.
I’m really excited to finally share this and I hope you enjoy!
I’m really bummed I didn’t get a chance to sign up for one of the three Headspace games that you are hosting at GenCon–it looks like a great game!
Sorry that didn’t work out, I always want to play with enthusiastic folks!
Headspace is probably in my Top 5 (maybe Top 3 ) PbtA games.
It’s actually going to print this week, so ultimately I hope to distribute in a few channels likely IPR, it will also be sold at GenCon at the IGDN booth.
Play this game!
it’s fucking awesome, myself and a group of my friends played a game run by Mark at a con this year and it was sweet.
Alfred Rudzki
Wow thanks!
Thank YOU, Mark Richardson, for making a cyberpunk game that isn’t all machine-gun-toting emotionless sociopaths. It’s really great having a game about feelings and about protecting the everyday people in the dystopia.
Thanks! I hope you’ve enjoyed reading the final. Lots more thoughts on how long play works, advancement and a whole lot a punk. I’m really excited with the positive reception this is getting.
Definitely let us know when we can get physical copies.
Hacking into the Feeds of Matt Capizzi for more unsolicited gushing about how awesome this game is.