Legacy play report, Olympus Run, 3/6!

Legacy play report, Olympus Run, 3/6!

Legacy play report, Olympus Run, 3/6!

Originally shared by Douglas Mota

Legacy Play Report – Olympus Run, 3rd Session

Session 3

Lots of changes!

We agreed that we needed to explore better Olympus issues and work to solve them. So, we zoomed in the narrative and drew the megalopolis map, where this session would take place. Factions and Threats were added. Praxis was now represented by The Sentinel, a young and charismatic war leader, and Kommittee had a veteran Hunter, one the most respected voices of the collective.

A nice step was asking where were the Characters at important points of their Families’ history. Another question was if they met the previous Characters and what were their whereabouts.

Both Families started over Reading the Wind and working hard to locate Needed resources. Also, the Kommittee retroactively used This is a Civilized Land in settlements in Olympus ruins. While, Praxis immediately unleashed Voice in the Wilderness to denounce rival settlements.

This was an action heavy session, as it can be expected from the Characters choice. They fought off Mutants (and deeply regretted having said that the were very unpredictable foes in the prompting). Stopped a convoy with stolen drugs, and covered up their action to share the Resource for both Families. Also, hunted down a mercenary on the Pathfinders’ payroll. Hectic, but cohesive action.

By the end of the session, it was becoming clear that Praxis creed was too radical and bound to fail on a larger scale. On the other hand, the Kommittee was quickly becoming the power behind many thrones in the Homeland . No Turn of Ages at this point. Both players earned an advance for their Characters and left their Families better as they got it in the beginning.