Teaching a new player tonight, some feedback on character sheets and rules:
* Love the simplicity
* Glad to have many choices on the playbooks be simple (pick one of this short list)
* Moon magic needs more of a key (two words by each moon?)
* Warrior’s signature move seems pretty awesome (lots of constant bonuses)
* Fiction behind clutches and Guardians is awesome (sorting hat, but plants!)
We were going to try a 2 player two-shot game, but one had a last minute conflict. For next time I’m thinking three players may work better than 2, mostly for Friendship Gem reasons
(Trying not to hijack, trying not to hijack!)
Hey, while we have your attention, I am running a second session of Epyllion right now, and everyone started the session with not very many friendship gems. While the players are busy invoking freindship traits right now, I am wondering when moving on to later sessions after an adventure if I should be assigning players new friendship gems, or if I should just let them sort it out?
I would point out opportunities to get them and times when they may have earned them. Encouragement over giveaway