New Playbook: The Reaver
Where they call hell, you call home. What they call cowardice, you call pragmatism. What they call property, you call yours. You are the Reaver, and they will not stand in your way.
New Playbook: The Reaver
New Playbook: The Reaver
Where they call hell, you call home. What they call cowardice, you call pragmatism. What they call property, you call yours. You are the Reaver, and they will not stand in your way.
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Really like the flavor of The Reaver. Excited to see it in play.
I can see a lot of room for creative development regarding how this Character Playbook and a Family Playbook might tie together, especially because the theme seems to be a lone agent coming from outside the homeland just to wreck things, steal things, and run while leaving those that remain to pick up the pieces:
Is this an independent Reaver who comes to be trusted by an established Family in the homeland? If so, it seems like the Family might well be left to face retaliation for The Reaver’s deeds… very provocative!
Does The Reaver’s family live in the wastes, but lack the easy ability to move from there to the homeland? Perhaps a goal of the family is to have The Reaver establish that route, or bring the family from the harsh wastes into the (safer?) homeland.
Or is The Reaver’s family a small crew that follows them from the wastes, supporting them and perhaps left to make their own way if and when The Reaver disappears.
The moves written for The Reaver will support some interesting play, and i can see this really heightening a family v. family dynamic, while encouraging players to come together for heists.
One thing i’m a little confused about is giving the ability to “Roll with Advantage” by spending hold from “Walk Beside Me” – perhaps I’ve overlooked the definition of “Advantage”, but is this a mechanical thing? You’ve alluded to it being equivalent to a +2 bonus to success. Is it a simple +2 forward, or +2 ongoing while “sticking to the plan?”
Ah, that’ll be clearer in the book but we’ve lifted the concept of advantage and disadvantage from D&D 5 – if you have advantage you roll 3d6 and take the highest 2, while disadvantage makes you take the lowest 2 instead. Importantly, if you’re in a hostile environment you’re not adapted to you roll with Disadvantage, which Walk Beside Me can give you the ability to cancel out!
Glad to hear the rest of the playbook is great 🙂
Glad you liked it! Indeed we wanted the Reaver to stir things up!
It fits well in Nomadic Families, either as a founding figure or as a black sheep prodigal son.
By the numbers, advantage or disadvantage is basically +/-2, but it also smooths out the bell curve a bit.
Yup – here’s the anydice distribution if anyone’s curious (assuming you’re rolling +0) http://anydice.com/program/8cc0