Has anyone here heard of the Fate game Bulldogs? I want to run something like this using Uncharted Worlds. Has anyone done this or would anyone be interested?
Has anyone here heard of the Fate game Bulldogs?
Has anyone here heard of the Fate game Bulldogs?
Erm, why not just run Bulldogs! ?
That being said, the Fate System Toolkit has rules for PbtA style action triggers …
“Erm, why not just run Bulldogs! ?”
Because the question was “has anyone done Bulldogs with UW?” I haven’t, Chalice, but I look forward to input from anyone who has!
Craig Hatler – I want to run this in Fate too but I also want to run it in UW.
Alfred Rudzki I’m hoping to do a one shot or maybe a trilogy where the pcs are basically on a trash hauler and get into all kinds of crazy shit. I’ll post game invites in this group when I’m ready to run it
I picked up the original version of Bulldogs because, well, I’m a serial system buyer but never have groups to play with. It looks fun.
UW would run a ‘Bulldogs!’ style adventure perfectly well. PCs would need all kinds of shady backgrounds and questionable life choices, or they wouldn’t be working for Transgalactic Class D Freight. It’s a straight-up ‘Starship’ campaign.
Noah Doyle for sure. But I think UW is perfect for that type of game. I’m going to run this for sure.
Jesse R I hear that man. We’ll play it in uncharted Worlds sometime
I’ve got ’em both, they’re both good. I find UW easier to use, a bit. Have fun with Bulldogs! It solves a few of the problems we’d had with Fate. My only real complaint about Bulldogs is that there’s no equipment lists anymore – which isn’t terrible, but they did give some definition to what the expectations of the setting were, tech-wise.
Noah Doyle Yeah. It’s hard with Fate to do equipment lists because they could be exhaustive. Stunts and aspects work just fine
Chalice In Chains The previous FATE version of Bulldogs! had them, though, and they went a long way towards giving the setting some defining color and ornaments. I like, to some degree, that things are a bit more open, but still, it was nice to know that ‘hey, personal shield generators are a thing you can buy’, because those make a big difference in combat. And that ‘lasers are good against this, blasters are good against that’ gave us some RPS to play with.
I’m on the Kickstarter for Bulldogs (Fate Core edition) and they are coming out with a whole lot of supplement material soon.
I’ve read the rules thoroughly (as I have for Uncharted Worlds) and you have to model these Bulldogs as heavily in debt to the Company. Salary is not modelled in the Bulldogs game, but they have 10 Debt squares on the sheet — and at the start, 9 of the squares are filled by Debt to TransGalaxy. You can slowly work off your 5-year contract, oh, but at the same time you want to get better guns and gear for yourself, ship needs will present themselves, etc.
You’re basically a crew doing what TransGalaxy says, hauling Class D cargo no one else wants, to places no one else wants to go. The Captain is an NPC most of the time. Of course things may happen to divert you from your rounds, or if you have a lot of shady ex-military people you might decide to earn extra cash with mercenary jobs of questionable legality, you get the idea. There are also short notes in the game for other kinds of character crews.