One possible advantage of a playbookless system:
We were going to continue our Weird West campaign last night, but Samuel, who plays James Jones could not make it. So Thomas volunteered to GM a zero prep once off. His instructions to us: Make characters for a medieval high fantasy setting. (Using the Cowboy World ruleset which is archetype and skill based instead of playbook based.) We did, but as soon as the session started, the characters fell through a portal into a futuristic high technology world.
What followed was a cinematic, adrenaline pumping episode with fighting in out of control helicopters, base jumping off buildings, and medieval trolls fighting 23rd century marines. It was a Vin Diesel movie on steroids.
With playbooks, it would have been very difficult to just pull a new setting out of thin air like that.
Where can I find these Cowboy World ruleset?
MisterTia86 If you want I’ll send you the playtest document. If you give feedback I’ll credit you as playtester in the final product.
Wynand Louw very interesting! I can’t promise I’ll be able to test it in the short period, but I’ll try my best to give you some feedback as soon as I can!
I’d be interested in checking it out too!
OK, I sent both of you a link to the pdf. Let me know if you have comments!
If you need someone else to take a look at those rules, I am interested.
I, also, would be interested in taking a look at the Cowboy World rules.