One possible advantage of a playbookless system:

One possible advantage of a playbookless system:

One possible advantage of a playbookless system:

We were going to continue our Weird West campaign last night, but Samuel, who plays James Jones could not make it. So Thomas volunteered to GM a zero prep once off. His instructions to us: Make characters for a medieval high fantasy setting. (Using the Cowboy World ruleset which is archetype and skill based instead of playbook based.) We did, but as soon as the session started, the characters fell through a portal into a futuristic high technology world.

What followed was a cinematic, adrenaline pumping episode with fighting in out of control helicopters, base jumping off buildings, and medieval trolls fighting 23rd century marines. It was a Vin Diesel movie on steroids.

With playbooks, it would have been very difficult to just pull a new setting out of thin air like that.

7 thoughts on “One possible advantage of a playbookless system:”

  1. Wynand Louw very interesting! I can’t promise I’ll be able to test it in the short period, but I’ll try my best to give you some feedback as soon as I can!

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