Sorry I haven’t been around very much, folks.

Sorry I haven’t been around very much, folks.

Sorry I haven’t been around very much, folks. Crunch time at work has left me drained. I’m trying to get back on the saddle, writing-wise, but this summer has taken a lot out of me and my overly ambitious schedule for two supplements in a year is just not going to happen.

I’m going to focus all my efforts to make sure that at least FBH gets out the door by year’s end. I might see about releasing Carta Galaxia in chunks; one campaign setting at a time, rather than a bunch all at once.

Anywho, thought I’d post a preview of what I’ve been tooling around with in FBH lately. We’ve got new Upgrades for Melee Weapons. Like everything in FBH, these upgrades should only be taken if it fits the fiction of the Campaign Style the table agreed on.

I’d appreciate thoughts and comments. A lot of these new upgrades are going to be kinda out there. Also if there’s an obvious upgrade that I missed, please tell me!

https://www.dropbox.com/s/lnbxgtqtmnp666r/WeaponsPreview.docx?dl=0

5 thoughts on “Sorry I haven’t been around very much, folks.”

  1. It’s just one page for now, I’ve got the other Asset types cooking, but Melee Weapons are done-ish and I figured I’d toss them out to give folks an idea of what t oexpect, upgrade-wise.

    Particularly interested in how the “Virtual” upgrade will pan out. Also, you can 100% blame the “Shifting” upgrade on Soul Calibur and Monster Hunter.

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