Any advice on adapting Masks to a less-than-conventional superhero setting? I ask because I know my gaming group would be psyched to play in the Overwatch universe, and I think Masks’s “new generation of heroes” premise could fit that really well.
Any advice on adapting Masks to a less-than-conventional superhero setting?
Any advice on adapting Masks to a less-than-conventional superhero setting?
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Overwatch is a thunderingly conventional comic book setting, including a golden age that’s long past and a grimy gun-toting period. Just use it straight up and call everything high technology.
At first I thought it would be hard to do, but if you simply reskin everything to be technology, it might work. I’m with Jason Corley here. Simply use everything as is, but just say all powers are technology based.
Reflavouring everything to technology is what the setting is already doing, too, so it’s not like that approach’ll be out of place. Concepts like conjuring gigantic spirit dragons and consuming the regenerative essence of a person’s soul definitely didn’t begin life as a conversation about “what can technology do?” 😛
Also, if this campaign about a new up-and-coming group of young heroes in the world of Overwatch isn’t taglined “The world could always use more heroes”, you’re fired.
We’re all cap-inspired-limited-edition-playbooks, now.
I figure an older Winston as the technology provider.
The Newborn makes for a great reawakend Omnic (?), just saying…
I wrote something else earlier but Chrome is misbehaving today, so here it is again:
I think you can totally do Overmasks but you lose the setting of Halcyon and all its implied superheroic history.
I think there are 2 ways you can go with this:
#1 A newly put together OW team that gets send out on missions all across the world. You get a lot less connection to specific setting elements but have a much more international game. This mission based, Monster-of-the-week style game would feel very episodic I think but you have clear moments of Adult pressure when older Overwatch characters reflect on what you did.
#2 Inspired by Overwatch and wanting to be heroes a group of teens sticks together to protect their specific area/city/whatever. Would feel a bit more superheroy I think and you have stronger connections to a certain place. Think the Soldier 76 short. You could have one old character mentor them maybe but otherwise I feel like cameos from the game’s cast would be hard to have.
For an ongoing campaign #2 sounds cooler to me while #1 is perfect for one-shots.
I would argue that there seem to be a few magical elements in Overwatch, especially with Reaper’s transportation and Mercy’s resurrection ability–most of the playbooks as written would fit fine into the Overwatch universe.
A campaign about a group of aspiring heroes after the destruction of Overwatch but before the current time of the game would be interesting…