I think I’ve come up with a new GM move:
Support or Undermine a Ship
The Bull, Janus, and the Nova are in a love triangle, so it’s a lot of fun seeing which characters approve of the romance, and which don’t.
The Bull’s mother doesn’t approve his love for the Nova, while the Nova’s mum thinks the Bull is a gentleman. And that’s just the ones the PCs know about.
Even the villains have their preferred ships, which is funny when they say ‘I hope it works out, now get back I have a death ray!’ I know it’s gonna get much worse when one PC changes their playbook to the Star.
What about you guys? Do you take advantage of your PCs falling for each other? Do you engage in playful (or not so playful) ship wars among the NPCs? Are you gonna start?
That is a good GM Move!
So what stat gets rolled? Mundane I’m guessing?
It’s a GM move, not a player move.
The Brain… it sometimes works. But not today.
Slightly less horrible question (I hope): do you see this move as having direct mechanical effects, or directed primarily at the fiction?
Maybe on the bull. Depends on the roles they have chosen for themselves. But generally no. It could maybe lead to sharing a moment of triumph or weaknesses.
Nicholas Never I assume GM moves just stick with the fiction. Set the scene-although it might encourage NPCs to tell heroes ‘who they are’, or at least ‘why they aren’t suitable to date so and so’.