I’m preparing to run a Rogue Trader adventure/campaign with Uncharted Worlds rules.

I’m preparing to run a Rogue Trader adventure/campaign with Uncharted Worlds rules.

I’m preparing to run a Rogue Trader adventure/campaign with Uncharted Worlds rules.

As RT is over the top in scope and power how would you handle the equipment rules and followers?

I’m trying very hard not to crunch the game up with extra content and fight my years of experience from non apocalypse RPG:s

2 thoughts on “I’m preparing to run a Rogue Trader adventure/campaign with Uncharted Worlds rules.”

  1. I love the feedback Jared Rascher I’ll definitely let them have a Class 3 ship and inflate both the size of ships (and crew) in general. I like the idea of using kits as NPC helpers. I also let each sector of the ship be “fully staffed” and let the PC:s have access to any equipment that may be found in those sectors.

    I’m leaning towards a use the “Ask questions, Use Answers” approach to figure out the gear and assets they have.

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