Is there a site for reference that remakes many of the teen heroes using these rules? Like what playbook fit the specific heroes. My kids are big into teen titans so I’m trying to use examples amd I think I have them down but I wanted to see if others have done anything.
Is there a site for reference that remakes many of the teen heroes using these rules?
Is there a site for reference that remakes many of the teen heroes using these rules?
I think the easiest thing to do is just pick the right playbook and assign the appropriate powers. Voila! Instant Teen Titans.
It’s really easy. Just like David said:
Raven: before Season 3: Doomed, Post S3: Nova
Terra: Nova
Starfire: Outsider
Robin: Protégé
Cyborg: Transformed
BB is the tricky one, but I’d actually use a Beacon (he waxes more Transformed in s5 with the doom patrol and in the comics, but the prankster who loves his team and is full of heart is def a Beacon)
I don’t think you need any list but the Playbooks. The Outsider is so much Miss Martian, the playbook even has a bio ship. The Beacon has Phasing as a suggested Power and Lockheed as a Move. You can’t get any more Protege than Robin / Nightwing.
That’s the whole point of playbooks.
But also no..their is not really a list yet. I am willing to bet eventually someone will make a formal list with actual recommendations for stat aligntments and moves at start and everything. But it will be a few months as it just offically released.
It is quite common for fans to go ahead and recreate a hero/villian using the rules of the game. I’ve see it with a number of systems.
I don’t think any playbook fits for every hero. Looking at the beacon playbook I don’t see how bb could fit. I would put him in the outsider or transformed based on abilities listed. Starfire could also fit the nova. I agree with the others. I was looking for others thoughts and just in this post I’m getting ideas.
We got a good discussion I think going on here without detailing anything. When I’m mentioning this to people I like to have examples of characters as there are many iconic examples
My biggest thought would be preassigning these limits your kids. The playbook they choose affects their playstyle and how they want to expereince in playing them.
Do they make Starfire a Nova or an Outsider?
Do they make Robin as a Beacon a Janus or a Legacy?
Riley Crowder That is a really good point and I’m glad you said it because I never would’ve figured it out on my own
As of right now the kids don’t want to necessarily be the teen titans but when they ask about a playbook I give them the example that it’s similar to such and such a character from teen titans (since they pretty much non stop watch the cartoon on Netflix lol. It helps them relate to the character type more instead of telling them this is a nova, the bull, outsider and telling them the powers, etc. They do want to make their characters there own with their own powers. I’m just using TT as reference since they are most familiar with it.
Also..just as an aside..in the main book…each brief template description has example characters from comics that match up..which includes a small number of the teen titans.
Riley Crowder I haven’t got to that part of the book yet but I just looked through it and I see the inspirations part for each playbook. I have to disagree with beast boy being legacy. His parents turned him into what he is. As far as I can see he’s not from a long line of superheroes. Unless they refer to the family aspect of the team titans.
llothos I don’t think it’s about BBs powers. Like Stras Acimovic said about BB’s personality. You can be a Beacon. Until he gets the adult move about using his power with grace and precision then when he turns into something super effective he’d be unleashing. Becomes a gorilla instead of just a monkey then maybe he doesn’t know his own strength.
A beacon, a transformed, and an outsider with exactly the same powers are all very different characters. Their personalities are different. Their problems are different. The playbook moves are focused on that, not what kind of energy blast they can throw.
The whole game is about the dramatic character interaction and the teenage characters growing as people, not just getting more powerful. They just happen to also have super powers.
None of the abilities on the beacon match any of bb powers. It would be not until they advance where he could take abilities from other playbooks to gain powers to transform. I guess he could use martial arts as starting but I’ve always seen him as his primary ability to transform which grows stronger as he gets better at it. Not that Robin taught him martial arts
Then don’t use The Beacon’s list.
He simply won’t trigger any of the moves on the transformed playbook.
Matt Petruzzelli I agree, use a different power/list.
This is already addressed in the section titled “But what about that one power?” on pg 42 of the rule book.
If a playbook seems like a really good fit for a character but the powers don’t line up exactly, use a different power.
Since what powers a character has doesn’t matter from a mechanical standpoint, you can look at the power options on the playbooks as suggestions rather than your only options.
I think Beast Boy is listed in the Legacy section because of his history with the Doom Patrol. In general, I don’t think there’s a very good example of a Legacy in the TT cartoon because non-villainous adults were just completely absent in that show.
Robin could be loosely in the show. Though he’s far more reflected as a legacy in the Young Justice version of Robin. He’s probably more of a Beacon in Teen Titans.
But yeah your right…their probabaly isn’t a Legacy in that show.
In regards to Beast Boy being a Beacon: His attitude and personality is The Beacon, even if his powers don’t match what they have in the book. Like other people have said, you can make the heroes’ abilities conform to whatever you like.
Playbooks are about how the heroes relate to each other and to the world around them. It’s about attitude toward their lot in life. Beast Boy could be a Nova, but he’s not afraid of his powers. He could be a Transformed, but he’s not ashamed of what he’s become or what he looks like. Legacy works well because of the Doom Patrol. Beacon works well because of his overall relationship with the others on the team.
The Beacon’s Moment of Truth… Imagine any moment Beast Boy stops joking around and gets serious… he transforms into a T-Rex or a Wooly Mammoth and brings down an entire building, takes down an entire army, in order to save the day.
The Beacon’s Team Move… Describes Beast Boy in every single episode of the Teen Titans television show, right?
Straight Up Creepin’ — What’s more innocuous than a rat in an old warehouse or a dog in the park or a bird flying over head? That’s how Beast Boy the Beacon scopes out a location.
That’s an example of how your can “reskin” moves to fit the powers you have in mind. Does that make sense?
llothos I think you are succumbing to a traditionalist mindset that isn’t appropriate for Masks. Fundamentally, Masks doesn’t care what a character’s powers are. That is not what the game is about. Masks is about how the characters view themselves. This is why the stats are what they are and not “strong”, “fast”, “smart” etc.
Playbooks are about a character’s origins and mindset, not about whether they can fly, transform, or breathe fire. That’s why no one has “statted up” popular characters – the game doesn’t support it or benefit from it the way a traditional superhero game does.
That’s why I am interested in Masks and not in Mutants and Masterminds.