So the Delinquent gets to add +1 to any two labels as a special advance. It seems powerful, and for a while I though it was unflavorful. But I just realized: Labels are about the PCs self image. And of course the delinquent can get an inflated self image. “Yeah, I’m the most dangerous and I’m the most superior. And I’m the biggest freak too!”
As a GM, I think I’d spend some time pushing the Delinquent’s best stats, hitting those extra conditions when they would shift up past a plus three and give them a condition. Not as mean as it seems, since the delinquent is good at avoiding and rejecting influence.
Yeah, really high labels are not actually a good thing. Stable labels, even low or negative ones, are the dream of adulthood.
Yeah, higher labels make you more vulnerable to them bumping against +3, and makes you les likely to fail, so you’re reducing your access to advancement.
Not to mention all an adult badguy has to do is try to shift up that Label and you’re getting Conditions left and right.