Under the Fixer, what’s the profit for taking Backup? It only lists Disaster.
Under the Fixer, what’s the profit for taking Backup? It only lists Disaster.
Under the Fixer, what’s the profit for taking Backup? It only lists Disaster.
Under the Fixer, what’s the profit for taking Backup? It only lists Disaster.
Under the Fixer, what’s the profit for taking Backup? It only lists Disaster.
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You have backup!
Apologies, I should’ve been clearer. The Protection job is what I meant.
Yeah..basically it translates to you always having a rating of Gang as support. if you fail they screw something up while helping you that causes problems later on. 🙂
So, if I’m understanding it correctly, the “profit” of the Backup is that you have a gang and Disaster only strikes if the roll goes badly and you choose Backup as the point of failure.
Assuming I’m understanding it correctly, could you please give me an example of how Backup is used, mechanically?
Basically. If you want to use the gang you take them as a job and (hopefully) have a success to assign!
If you have a gang (by taking the move) and ignore them for ages (by not taking them as a job), the MC should consider that a golden opportunity for some sort of move.
Ah! So you don’t just have the gang willy-nilly, you have to roll successfully.
You “have” them in that they are nominally your gang in the fiction, but they are also people with lives who dot just hang around in a green room waiting for your call.
Unless they’re bioroids with a standby mode, I guess.
I assume I haven’t gotten to rules where they’re use will shine. It just struck me as odd that the Protection job didn’t have a Profit result because I assumed you were sending your gang out to aid others, job-wise. That they’re your muscle makes sense and I can see hitting them with a Disaster along the lines of…
“Seriously?! Are you fucking kidding me, Cage?! You took the crew out drinking, got into a barfight with off-duty Aegis guards, then lead BrigSec forces on a chase through the Santo-Martell arco?!! Jesus….get me Pill on the line…I gotta clean this shit up…”
On a successful roll it’s, “Cage, get the crew ready. Full kit; expect trouble. I’m meeting with that suit from Dystaline. See you in 20”
Good?
Yup. This is something that has been discussed before here and is definitely unclear. One of the Mission Files missions will include some extra notes on Gangs by way of clarification.
The way I see it is that having a gang is in itself a strong point AND a possible downside. Take a gang on a stealth mission, and…well, it’s probably not going to go well, but have that gang put pressure on the front gate while your infiltrator sneaks in around back, and it’s probably going to go much more in your favor. If you gang is an anon group of hackers pushing hardcore DDOS on a server to keep offsite help from coming and giving you trouble, that’ll be of use as well. I dunno if I’m misunderstanding the question, but it seems to me that gangs are more a bonus applied by the fiction. 1 person isn’t as effective as 30 people. Likewise, 30 people are much more noticeable than a single person trying to slip by unnoticed.
Gregory, my confusion stemmed from Backup granting you another job, in this case Protection. All the other jobs list a Profit and a Disaster, whereas Protection only list a Disaster. My assumption was that your gang was paid to protect others, like a mini-PMC of sorts. However, Hamish cleared it up and I understand that they’re YOUR gang. Disaster only strikes them when you choose Protection as the target of a bad roll and its “profit” is that you have a gang to begin with.
At least I hope I’m right. 🙂