I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game;…

I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game;…

I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game; can anyone recommend a PBTA game that covers that sort of thing? 

13 thoughts on “I’m looking to run a sky pirate style game in the near future and am debating whether to use Fate or a PBTA game;…”

  1. I’d use AW/2 or straight Dungeon World depending on how combat centric you want it to be. Both can be modded easily and switched over to a pirate theme.

    In addition to Inverse World there is A Sundered World. It’s more Space Pirates, but the stats give a good base that can be fiddled with.

    As another system suggestion, look up Risus. It’s a completely free, setting agnostic game that’s less complicated than Fate and extremely moddable.

  2. Tim Jensen: I backed Pirate World many moons ago but have no idea when/if I’ll see a pdf/printed copy nor how to obtain them. TBH given the lack of communications from the author I’d pretty much consigned it to the KS graveyard.

  3. Whenever I hear “sky pirate”, I immediately think of Swashbucklers of the Seven Skies (S7S). The system is PDQ# (sharp), not PbtA, and I greatly enjoyed running it. It’s at least worth a look for inspiration.

  4. PDQ was my jam before I got deep into PBTA. If you backed Pirate World, you can get your copy of the PDF from the kickstarter update #46. They’re up to version 1.2 now.

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