Hi, everyone! For those in the game’s design team, you’ve created a fascinating game that I can’t wait to get my hands on once the Kickstarter concludes and rewards eventually go out.
I did download the PDFs offered in the backer update, and I would like to play the game a time or two with my friends who play tabletop games. I’m listening to one of the Podcasts that features Sarah as GM/Groundskeeper, and I’m slowly working through one of the videos. From what I can tell, as GM you essentially choose one of the rooms from the list, choose a potential threat in the room, and weave the story accordingly? So if the Bride picks a key and the GM has her enter the Dining Room (as an example), the GM has the Sister describe the key, and the GM would describe the room, then eventually work to the threat and weave the story that way.
It’s also my first venture into a horror RPG like this. Does anyone have tips? Thanks!
Yep! I normally try to use the description of the key somewhere in the room. For example, if they Dining Room key was a shiny silver skeleton key with a heart in the handle design, the dining room might have a gleaming silver chandelier with heart shaped crystals, or there might be a former bride with a silver trimmed veil in the room. Have fun with it – most of my players have been pretty good at throwing interesting keys my way. 🙂
Thanks, Sarah! One more question: When a Sister shatters, do you come up with the questions, or is there a source you can pull the questions from?
You should ask questions to help describe the horror in the room. There are guiding questions for the players on the Shattered side of their sheet, so keep those in mind as well.