(Going to try to repost this, it seemed to get lost in G+s feature set…)
+Vinicius Lessa had some questions in the comments on my rewrite of The Man, and given G+’s, um, “feature set” I thought it would be easier to reply in a new post 🙂
I found the comments to be insightful, and what follows isn’t a defense so much as an explanation of my thinking in the hope that smarter people than me will make this thing more awesome!
“1) There seems to be options in the different sections that are linked. Ie: If you pick the “you owe someone else for you homestead” at first page, does that mean you must also choose “paying debts” in the second page ? Is this intended ?”
Not necessarily, although of course it’s an option. NOT choosing to make it an Obligation means that, for example, “you owe someone for your homestead” will need to be worked out in the fiction, using the other moves, and will tend to foreground it, since there’s no simple mechanical way to handle it.
“2) some options don’t see to mesh well with the others within some sections. Ie: a thermal spring sounds more like a natural feature than an “improvement”, no ?; the “your homestead is unfinished or needs repairs” doesn’t seem to follow the logic of the other options in the section on 1st page (“your land it hard to protect”, “a neighbor covets your lands”, etc). I would move the thermal spring to a natural feature, and cut off the “homestead repairs” for something new.”
Here’s what I was thinking of with “thermal spring”: http://www.west.is/en/west/place/gudrunarlaug
That is, something that has consciously been improved, which is why I put it on that list. However, you also make a good case…
I’m pretty sure the “homestead is unfinished or needs repairs” was a way to incorporate true homesteading and/or interesting backstory (I was probably thinking of Hjardarholt from Laxdaelasaga as an example of “needs repairs”.)
“3) having a homestead improvement for free at start sounds too easy. There are already a handful obligations that give bits and handfuls of silver for the Man to acquire. The way it is, It doesn’t sound that hard to get the necessary silver to survive winter. Perhaps moving the improvements list below the “improve your homestead” obligation and forcing the player to pick it (and the potential catastrophe that comes for trying to build it ) would be better.”
I was probably following the original playbook with the free improvement, as well as giving some color and identity to the farm. You make good points; maybe the “improve your homestead” stuff needs to be made a bit more rigorous.
“4) The feast-giver move sounds weak. Perhaps getting bonds to be used in the feast, instead of questions, would be better, as bonds can have more uses.”
Well, the thing here is that you don’t need ANY bonds with the person you’re asking, which is kind of powerful given the greater difficulty men generally have in acquiring Bonds. You’re probably right that bonds would be a better reward, although this requires some caution–allowing the Man to essentially turn silver into Bonds is pretty powerful.
“5) your Reputation condition says “every time you meet an important person”, when the correct should be “when yo meet an important person FOR THE FIRST TIME”, right ?”
Yeah. Obviously that’s straight out of Apocalypse world so I might have mangled the wording on cutting and pasting.
“6) you Raid obligation feels too rewarding (even if the catastrophe is equally bad). It seems like it could obfuscate the Huscarl Viking move (which rewards just a few bits, or a handful, of silver).”
Definitely possible! Of course, the Huscarl comes away only with the share due to a crew (even a crew leader) while the Raider obligation presupposes that it’s a significant fronting of capital with a parallel ROI. Perhaps that should be made part of this: front an amount of silver and on success you get back the next category up (bits->handful->etc) but you can’t work this obligation until at least a session has passed? Dunno. I wanted to add the dimension that the raiding parties were really essentially investments by rich Norse nobles rather than adhoc wildcat prospecting, but maybe I haven’t quite caught it…
“7) perhaps allowing the Man to resolve and swap obligations at will in the start of every session is better than conditioning it to a 10+ roll. Otherwise I fear certain obligations may not always make sense in the current fictional situation.”
Yeah, according to my own playtest notes I suggested the same thing, although it means the Hard Work move will need to get re-written.
Thanks so much for the comments! And glad you enjoyed the playbook!
Catherine Ramen, thanks for the explanation. Sorry but I couldn’t find this post earlier (just found it by following you on g+). Now I see where you’re coming from and I agree with your points. And yeah, the thermal springs makes total sense. 😉
Another question I brought up in the old post is this: would you let other players add silver to help the Man during winter on “A Man Hearth” move ? I think this would make things kinda easy, as other roles already start with handfuls of silver or ways to get it (Huscarl Vikings, Godi Master of Blot and Rites, Woman Running the House). One idea would be stating that only the Man have silver equivalent to food by default and thus if other roles want to help they would have to trade their silver to food, which would be something limited by the established fiction (maybe their neighbors don’t have enough food to sell).
Oh and one more point: I think the Patriarch move can potentially obfuscate the female move Raise your Voice and the Godi move Elder. I think it gives too much power to the Man, besides messing with the general game trope where women motivate/instigate and men react. I would cut it out.
Catherine Ramen, Ive found easier to quick-edit you playbook to play with my ideas. I ended up going on a harsher direction with costs and rewards. See what you think…
drive.google.com – The Man v2 Ramen edited.pdf – Google Drive
I myself use a different view of the playbook as well, one I threw together that puts all the farm stuff on a separate page and the rest of the moves on the main page.
Regarding your questions: I think whether or not folks can contribute would depend on a bunch of things. In a one-shot? probably not. For a longer campaign…well, starting money is pretty frangible; not many characters have a way to get more easily. So that would be one limit. The other is, why are they doing this for free? Even if its a gift, that’going to give somebody a Bond on the poor Man.
I agree with what you said about Patriarch; OTOH…two things. First, the limiter of “someone who can call you Father” is fairly strong. Second…something like it needs to exist; there’s plenty of fatherly advice good and bad. I’m happy entertaining suggestions!
I like a lot of what you did with the obligations list. I’m going to need to consider this a bit!
PS Is there any way in Thor’s red earth that we can get this post over to the main community board? G+ says it’s there but the new “feature” set seems to have obfuscated it. Feel free to repost if you think that would work…