Hi everyone! Was hoping for some more advice from all you seedy, dangerous Sprawlers. Concerning combat, if there’s one PC with, say, pistols fighting three security guards, how many can be attacked at once by the PC? I know the fiction is important, but do the mechanics allow for a PC to shoot all three? Two? I’m having a heck of a time articulating my confusion, so I hope someone can catch my drift. 🙂
Hi everyone!
Hi everyone!
The mechanics don’t really care about such things. Remember, the moves for combat say things like “when you seize an objective by force” – it doesn’t really bother much with the details of how much injury is handed out to NPC opposition.
So if you’ve decided to apply the move, you’re acknowledging that it’s possible for the PC to successfully seize that objective. What happens to any defending NPCs is not specified – it mostly comes down to what you think is appropriate, both to your game, and to the scene.
And that’s largely a question of desired style – e.g do you want realism, or dual-wielding gun-fu action? In one case, the defenders might suffer some wounds, be captured, or be driven back down the corridor. On another, they might all be mowed down in a hail of lead.
When you Mix It Up you have an objective, and as it says on page 28 that objective should rarely be “kill everyone”.
That being said, yes; the character could take out all three security guards on a 7+ if that’s what needed to happen. Characters are professionals who are good at what they do.
Edited:
Those are good points and it finally clicked. The PBtA system is a very different animal than I’m used to. Even so, it seems to be just my style, even when it trips me up. As always, thanks!
Yeah. PbtA games can be a big change from what people are used to. It took me a bit to wrap my head around them.
Hamish deserves serious kudos for how clear things are. The extremely rare “oopsies” aside, any confusion is on me. As different as PBtA is, things are clicking rather easily because of his writing. I really like that the slick tone in the writing compliments the rules and doesn’t muddle things, all the while feeling cyberpunk. This community is super, too. Thanks again. 🙂
Ben Liepis
Yes, it is a very different beast, especially when it comes to combat. There’s none of the round-by-round battles like you get in a traditional game like a D&D or a Shadowrun.
Conflicts are often resolved by a single roll – or at most, a number of supporting actions to set up that single roll. And the game doesn’t even model the process of killing your enemies, because even in a game with plenty of violence, that’s not considered important.