I love Greg Stafford’s Great Pendragon Campaign but I don’t love the system. It seems ideal for a PbtA treatment.
I love Greg Stafford’s Great Pendragon Campaign but I don’t love the system. It seems ideal for a PbtA treatment.
I love Greg Stafford’s Great Pendragon Campaign but I don’t love the system. It seems ideal for a PbtA treatment.
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That’d be a good use for PbtA. All of the nights are archetypes, and that’s the sort of genre emulation work where the system sings.
Any idea on handling the generational aspect of the game campaign?
Michael McMullan I don’t know much about how the archetypes are setup in that game. Possibly make a house or name an archetype, and then have generations of knights. That said, you’re later characters would be very restricted to being similar-ish.
Maybe have generations similar to changing rabbits in The Warren. However those playsheets are very generic and just have additional moves that the rabbits either choose individually, or “innovate” as a group.
Perhaps during a generation event where you take on a new character you can swap out components of the playsheet (individual moves?), but still preserve much of the flavor? Perhaps the house you are in also has a move associated with it, so later generations of the same house would have the house move?
Just thinking out loud.
Responding in a separate post.
https://plus.google.com/u/0/+MarshallMiller/posts/DwBPBmK6vqs
The PbtA game Legacy is a post-apoc generational game focusing more on families than individuals. Steal liberally from that.
Come to think of it, the Arturian legends fall into the post-Roman part of British history, which was pretty apocalyptic unless you left with the legions.
Michael Llaneza, I thought Legacy might be useful, though I haven’t looked into it.
I liked how Spirit of ’77 had playbooks that were made of two (or, functionally, three) basic elements. I feel like Arthurian knights could work similarly. Maybe a knight’s playbook could be made up of a family and one or more additional “themes.” As knights grew more skilled they could add additional themes as appropriate, similar to compendium classes in Dungeon World.
Michael Llaneza Yes, KAP is super fiddly but it’s supposed to be good at forcing genre emulation. It seems like PbtA could give you the genre emulation without the fiddliness.
My Cunning Plan was to get someone else to do the work for me.
Here’s some of the work: playbooks for the knights could be based on which virtue they embody.
Yes, that takes it in a very Spenserian direction.
How much have you played the system? It’s actually super elegant and intuitive.
Michael Pfaff Look at the thread of people agreeing with you!
Cassidy Moon what?
If everyone is disagreeing with you about sonething, they’re probably not doing it for one-off, subjective, personal reasons.
Sub
Cassidy Moon sorry, that’s a logical fallacy called argumentum ad populum.
No, it’s not. I said “probably”. Using heuristical methods to understand the world is non-fallacious, and is done by every human being, every day.
We regularly use ‘probably’ as a stand-in for certainty, because certainty is (in a rigorous sense) impossible. If you see smoke coming from around a corner, you assume that there is a fire, rather than that you are hallucinating or that is really a cloud of nanomachines, ect.. Similarly, if I’ve played Pendragon and thought the system sucked, most people think the system sucks, and I can articulate why the system sucks, I can confidently state that the system sucks; this despite all of those inputs being at some level of doubt.
I won’t be responding to you further.
Cassidy Moon, that’s like, your opinion man.