Hello guys. I am a late bloomer with sagas and bought it just last week. What I was wondering if anybody tried to make the game just a kittle crunchier time-wise ? That is, give it mechanically sound structure to use seasons as a session structure much like pendragon… i feel it is almost there and would lend itself magnificently to generation gaming with a little long house improvement, long season action to make or trade ressources. A little bit like joining storytelling, board game and pendragon gaming. Did anybody experiment with that ?
Hello guys.
Hello guys.
That doesn’t seem like you’d need mechanical structure. You could just play it as a series of one-shots in a progressing world, asking opening questions like “how has the longhouse changed since last time?”
Please give it a spin as written and see how it works.
I wrote some notes on visiting the larger Norse world that used “seasons” (there were three) as a rough guide to travel times, but I tend to agree that you really don’t need anything particularly mechanical.
Thanks for taking the time to reply and your input. What I am referring to is the man’s playbook with the labor-point mechanic that later translates to material output (food/cloth/ iron etc). There’s reference to seasons, but it looks mechanically incomplete. Later, in the experience reference (it is named differently, but you catch my drift) experience is awarded for surviving winter. It just looks unfinished – some measures are set up in sort of simulationist way, only to be handwaved when spun into a bigger context. The runequest afficionado in me is driven nuts.
Also, it could give rise to “fabricate stuff” move that would allow players to transfer resources to goods (ie cloth to clothing, iron to weapon or somesuch” as a season action.
So four seasons, ageing roll in winter to survive, experience to be spent in spring, farm upgrade. I realise that this might border on heresy for a storytelling game with apocalypse-powered, but I was just wondering whether anybody has felt the same and tried to make this structure mechanically more complete. So that I might see what people did and adopt instead of writing it all myself. Anyway, happy New Year and thanks again for everybody’s interest in this matter.
Interesting proposal. Pendragon Light is how I use to call Sagas in my circles (I admit liking Sagas better than Pendragon, as the later fiddly fief administration bits bothers me somewhat). Anyway,. Catherine Ramen has a Man v2 rolebook around that’s kickass and touches on some of your ideas, I think. Other than that, why don’t you try structuring your thoughts into something and share with us ?
Reminds me Vini, I liked the edits you made to that playbook…maybe we should get our heads together and do version 3.0 🙂
Oh totally, Cat! Ive showed the playbook to my group and everybody loved it. Our next game should happen in February or March. I’ll have more actual play impressions by then. 😉
Thomas Muller, MD, so have you tried changing something ? How it went ?