Are there any police procedural hacks out there? Something for a tough as nails police officers or detectives?
Are there any police procedural hacks out there? Something for a tough as nails police officers or detectives?
Are there any police procedural hacks out there? Something for a tough as nails police officers or detectives?
I don’t know of one. Tremulus is a cthulish investigation game, but it’s not too great so they say.
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I don’t know about hacks, but The Wire feels like it could also be PbtA.
Berlin XVIII, alpha version, here in french
500nuancesdegeek.fr – Le père noël de 500NDG 3/3 : Berlin 18 V4 version alpha, en téléchargement gratuit !
A reboot of a game from 1998-1993, pbta.
The Hour Between Dog and Wolf creates similar tensions to the show, but it’s about the relationship between the killer and investigator. Also not PbtA, but not everything can be 😉
errantknightgames.biz – The Hour Between Dog and Wolf
There was an (unfinished) horror hack by Sage and Adam inspired by X-Files, Ligotti, Chambers, etc. The pdf is archived here:
docs.google.com – Black Stars Rise.pdf
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The new Kult, maybe.
Ive often said Tremulus, restricted to the more toned-down playbooks, would easily nail an investigative drama — specifically Bones, with its plethora of cults, cannibals, and obsessive supervillain killers. Beyond that, there’s City of Mist, if you’re down with super powered noir detectives… No reason at all that couldn’t be hacked up very easily to make some more down to earth detective drama.
I would love (and play the hell out of) a hack that takes a straight shot at it. Inspired by CSI, Law and Order, The Wire, etc.
Same. You’d need a lot of tools though to make a collaborative mystery that’s actually solvable.
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To some extent I think tremulous could do this well. Not necessarily a procedural, but the mystery/methodical gameplay it could handle.
Aaron Griffin I don’t think the game should be about the mystery but more about the relationships and hardship of these people on the force. The mystery could be created at the table with a couple moves like the workshop move or Perilous journey from DW.
I think the Mystery tools from Monster of the Week would work fine. As it’s been said, it’s not about the actual mystery… It’s about the characters and propelling them into action. That’s how the tv shows work. We the audience are surprised by twists and turns, just like players are whenever the GM makes moves, but there’s never any doubt about whether our heroes will find out info.
Maybe tremulus’ tools cover mysteries well too; I admit I’ve never read the GM section for the game, having only been a player.
What playbook would have?
The Detective is a given
The Forensic Coroner could be cool to play
District Atorney if you do it Law and Order style
A few playbooks that make sense to me:
The Veteran
The Rookie
The New Guy/Girl
The Genius
The Maverick
The Conformist
All of those could be detectives so you wouldn’t have to worry about adding the lawyer side if you wanted to focus.
I feel like I started a hack along this line at one point but I can’t find it…
Jared Hunt what’s the difference between the Rookie and the new guy?
I was also thinking about the Veteran. The guy that’s on his last investigation before retirement seems to be a common trope.
Not sure if those are the best names, but the Rookie is the person who just joined the force, while the New Girl is the person who just got transferred and doesn’t know anyone yet but brings all kinds of baggage from their old job.
Maitre Sinh just gave Berlin XVIII a quick read. It’s good! Perfect to do exactly what I envision. My only problem is the kinda cyberpunk future europe setting which I know comes from the original game. I could easily reskin it thought since it’s more a matter of flavor than mechanics as far as I see.
Also, glad to discover there’s a PbtA french scene/translation movement. Here in Quebec most people I know just play with the english version of the games.
Don’t forget The Snitch for a playbook. So players can be the informant or former criminal types who aid the police regularly.
Also the Bad/corrupted cop.
He might seem like an antagonist at first but there’s definitely a reason he’s acting this way. A good source of sweet PvP for sure.
Jason Tryon
I’ve been working on a game called Bad Streets that is about the gritty lives of police detectives. It can be run as a procedural, though the focus of the game is the interactions between the detectives.
As for the Rookie vs the New Girl, the rookie can either be new to the force or new to the detective corps, either works with a Rookie, the point being that they are new to the unit.
I don’t own it, but what about Spirit of 76?
jim miller Spirit of 76 focuses more on the over the top action films of the era, cops play a small role in it. The focus is more on disregarding the law than enforcing it. Characters generate Heat, if it reaches a certain level the cops come looking for you.
Jared Hunt I would suggest the “Transfer” for the “New Guy”.
I might add:
The Hitter
The Shady Guy
The Old Timer
The Hottie
The Convert (grew up in a bad neighborhood, former Gangster)
That’s all assuming the characters are investigating cops.
The tough part, I think, is narrowing down the PCs and the peripheral characters: Is the forensic guy a one/two scene guest for each episode (Law and Order) or is he a primary character (CSI)? That can definitely change the scope of the Playbooks. So, the scope of the game will matter a lot.
John Ughrin I think the composition of the Playbooks chosen by the players would modify the kind of story you would tell. Kinda like in The Sprawl where a story including a Hacker and a Driver would be different than the ones including a Reporter and a Hunter.
I think this conversation and reading Berlin XVIII makes me want to have a try at it.
Maitre Sinh Is there a problem if I borrow / get inspired by Berlin’s playbook? This is just for fun with no intension of profit of course.
Vincent Quigley you’re welcome !
feedback here http://www.500nuancesdegeek.fr/forum/viewforum.php?f=8&sid=d75b53897f7fb588ef525c0e49a20f99
BTW here is the cover from 88
http://www.legrog.org/visuels/couvertures/5943.jpg
and the original GM screen
http://www.legrog.org/visuels/couvertures/4885.jpg
No problems regarding borrowing from it. Wihile you give credit and “say it with your worlds” (or something like that told by V Baker).
Just came across this post, hope it’s OK to butt in. Not PbtA, but I am developing a The Wire-inspired police procedural game called Probable Cause, based on the Mouse Guard system (a very streamlined MG in fact). I am writing and playtesting the 3rd revision right now. I was VERY close to choosing PbtA as my rules fundament, but in the end went with MG. Probable Cause features character packs, which are templates much like PbtA playbooks, like The Techie, Mr Ambition, The Brainerd, The Action (Wo)Man, etc.
Per Fischer I’m very interested in your hack. Is there a play-test document?
Not quite there yet – there are early versions, but I have done some major tweaks this week ahead of the next playtest round, mostly filing more and more off the MG engine block. I will certainly keep you posted 🙂