A group of friends and I ran our first ever RPG last night. My first time GM’ing and their first time ever with a pen and paper RPG. Uncharted Worlds worked so perfectly for it! I was worried at first about having to come up with so much on the fly without a ton of planning, but we quickly had a world they were all invested in. I genuinely was asking questions just to find out more about the world we were inventing. Now, the next day, they are all talking on our group chat about what’s going to happen to the rebel android they liberated from the collective and where they are taking the secret sensor information from the organized crime family about the AIs they got off of the derelict ship (One of our PCs is an android and made these rebels up as a faction). We ran The Derelict from the 21 Jump Points book and we had a blast as this wild story developed. Looking forward to our next session. Thanks to people here who’s work I read a lot of before running it and of course Sean, the creator!
A group of friends and I ran our first ever RPG last night.
A group of friends and I ran our first ever RPG last night.
That’s great. Powered by the Apocalypse games don’t have the conventional structure of past RPGs, but as you found, players are free to suggest any action that you try to classify into the appropriate Move, and Move information is all up-front for the players on the sheet or character-type playbook. There is therefore no scrambling for rules.
To build depth you can find out about other RPGs too.
I’m so glad you had a good time with the game. “Wild stories developing out of nowhere” is exactly where I want this to be, so you can imagine how awesome it is to hear that kind of thing coming together.
Rest assured, the community here is also very interested in hearing about your next session, ’cause reading about space opera hijinx is always awesome. If you feel up to writing a Play Report or even a brief synopsis, please keep us up to date with what happens next. š
“21 Jump Points”? Please tell me more…
Doc Rotwang A supplement up on DrivethruRPG. It has a bunch of jump point ideas to kick start games.
21 Jump Points is real good inspiration to jump start a game, and it’s Pay-What-You-Want. Folks should totally pick it up (and toss a few dollars in the writer’s hat ’cause it’s good work)
Doc Rotwang Here: drivethrurpg.com – 21 Jump Points
Forgive me, but the author charges a fixed US$3.00 for it now, not pay-what-you-want (I usually want free).