The basic move for The Unit my police prodecural hack. Feel free to comment.

The basic move for The Unit my police prodecural hack. Feel free to comment.

The basic move for The Unit my police prodecural hack. Feel free to comment.

Originally shared by Vincent Quigley

So here’s what I’ve got for my basic moves so far:

https://docs.google.com/document/d/1HUvjvhDwFygblegJIePRZ3rtqdRZSr4AoGpms0Bm7bQ/edit?usp=sharing

It might help you guys understand a bit more where I want to go with this. In a nutshell, the investigation part of the game is created by the players and the GM in a ”play to find out” fashion through the moves. An investigation should a series of scenes most of them leading to a character making an investigative move to get more Evidence and eventually to a file your report in order to close a case move

Feel free to comment either directly in Drive or here. I’m slowly working on the playbooks now.

7 thoughts on “The basic move for The Unit my police prodecural hack. Feel free to comment.”

  1. It looks like the moves are only about building cases. Are obstacles to solving crimes the only tension your looking for? It’s fine if so, it just makes a very for different game.

  2. David Rothfeder I’m hoping to have personal struggle also through the stress relief mechanic ( I will probably have to expand on that) and through XP drive/tags/flags.

  3. I wonder if you can flip the focus of the moves. AW has no moves for straight up killing people. I think it’s because the post apocalyptic theme already tells you to kill to get your way. In a police procedural game, I don’t see the need for moves to encourage players to solve crimes because players will intrinsically want to do it. My question is, where do you want to push players to go?

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