I just fixed a previous post so people can comment on it if they wish. I don’t know how that happened there. So if anyone wanted to backtrack and throw ideas my way, I’d be very grateful.
On a separate note my brother and I finally dove into how the Matrix works for the Sprawl and we are very impressed.
Someone posted on here a while ago about the dead games society covering cyberpunk 2013 (basically 2020) and they address the problem that I think most cyberpunk RPG players experience; the frustration of MC/GMing a netrunner character in a party.
My experience with including a Netrunner player into a group of operatives has always, always been bad. Which sucks because it’s such an integral part of the heist element. Dead Games podcast brings this up and how you really miss out on a HUGE piece of the genre by NOT having a netrunner. So this gave me the resolve to dive back into the Sprawl’s Matrix section and really actually learn it.
Hamish has done a lot of work on keeping the spirit of Netrunning alive as envisioned in the original cyberpunk 2020 game. As someone who plays A:NR religiously you can definitely feel it’s influence as well. The way the Matrix works in the Sprawl is clean, streamlined, functional, and FUN! If you (like me) have not given it the chance it deserves I urge you to get a netrunner into the group and make that happen, it’s worth it and will change how you run your games IMO.
TL:DR = The Matrix section of the Sprawl is fucking cool, go read it again and get a Netrunner into your party. Also go comment on my previous post 😉
Here’s the previous post: plus.google.com – Trying to think of some advanced moves for an extensive Matrix run. Scenario:…
I can’t think of exactly what is influenced by A:NR, but I also play that game and the original 90s CCG, so I’m not surprised it’s there!
Nothing super concrete just little things like how the system’s trace vs. the cyberdeck’s stealth rating or how all the ICE is basically just trying to execute subroutines, and that’s it’s primary function. Also that there are three classes of ICE, “red” “blue” and “black” but in A:NR it’s like; sentries, codegates, and barriers. It’s cool how they feel related in a way I guess 🙂
Oh yeah, trace/stealth is definitely inspired by A:NR, and I’m sure the language of subroutines is too!
I like it, it makes it all feel connected enough to be fun but different enough to be something new. Very cool!