Does anyone know why there are two (or three) name lists per playbook in AW? For example, for the Angel:

Does anyone know why there are two (or three) name lists per playbook in AW? For example, for the Angel:

Does anyone know why there are two (or three) name lists per playbook in AW? For example, for the Angel:

Duo, Bon, Abe, Boo, T, Kal, Bai, Char, Jan, Ruth, Wei, Jay, Nee, Kim, Lan, Di, or Dez.

Doc, Core, Wheels, Buzz, key, Game, Biz, Bish, Line, Inch, Grip, or Setter.

Nothing really distinguishes these lists from each other; there’s a mixture of names, words, and non-eithers in each. Is it just so that you don’t have one long list to look through? Or is there some other meaning I’m missing?

9 thoughts on “Does anyone know why there are two (or three) name lists per playbook in AW? For example, for the Angel:”

  1. We have our reasons. I will say that as they are name lists, they are all names, just as River, Robert, Nial, Kelly, Quanisha and Dakota are all names. Some of them amuse us, some seem like they want a few more or a few less, some have themes. I can say that William Nichols ‘ ideas are not at all what we had in mind 🙂

  2. Some of them are definitely different categories. The first driver list is all classic celebrities, the second is cars. The second gunlugger list is all (or mostly) dog names. The second hocus list is all animals.

  3. Speaking as someone who has run a lot of AW, but only played once, I always liked the rhythm of the names lists. I like that they aren’t alphabetical, they aren’t all obviously categorized. Sometimes I feel like reading them aloud is some sort of mantra.

  4. I always figured they were included so that people would come to their own conclusions of the relevance names. Then again, I usually assume the Bakers run unobserved secret psycological experiments.

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