I ran two sessions of Uncharted Worlds at a local con this weekend, using a jump point bodged together from the “Falcon Expanse” examples in the main book – the one where the PC’s ship jumps into the aftermath of a space battle. I ripped the questions straight from an old forum playtest that someone had run (sorry, no link, but what you’d expect: which faction did the wreckage belong to, which other faction is sending a distress call, what’s broken, what cargo are you carrying etc).
In the first, the crew of the “Dandelion” rescued some Xa pirates, then tried to find a replacement flux capacitor for their jump drive, eventually cutting a deal for one with another group of pirates who had taken an Ironclad freighter in the battle and had possession of the Ironclad strategic planning AI. In the second, the “rescue archaeologist” / looter crew of the “TLB” (“Totally Legitimate Business”) decided to salvage valuable data from wrecked ships, storming the bridge of a wrecked pirate cruiser before fleeing with a stolen data core containing their secret jump routes. Either would have made a great campaign setup, and the players seemed enthused by it.