Dunegonauts Post
(Current Doc Link: https://docs.google.com/document/d/1PsHBT1V5MINifP-7xN3cpI-Rm8E64LnPeWpSK1JeSWE/edit?usp=sharing)
I spent the last several days cleaning up the document and trying to flesh out some of the systems. The addition of Debts is a big one. Individual employees take on debts just like the franchise does, and just like the franchise they have to make weekly minimum payments or face a consequence. Withe the addition of this pressure button players are encouraged to take advances that improve their income or circumstances. From them comes the pressure on the business to take tougher jobs with greater payouts.
I will admit that writing up a whole section of debt and desperation was a bit more depressing than I was hoping for in this game, but the underlying core is still there.