On page 113, it described how gaining or losing something within the fiction can result in addition or removal of…

On page 113, it described how gaining or losing something within the fiction can result in addition or removal of…

On page 113, it described how gaining or losing something within the fiction can result in addition or removal of something in your playbook, even without taking an advancement. It then gives an example about Skysong crashing her ship into a giant opponent, destroying said craft and the GM telling her player to “mark it off” her playbook. Does “marking it off” mean unchecking the box for the move/extra, therefore making it available to regain via an advancement? Or is it crossed out entirely, requiring her to regain a “Kirby Craft” like vessel within the fiction? (The same way she lost it.)

5 thoughts on “On page 113, it described how gaining or losing something within the fiction can result in addition or removal of…”

  1. I would assume the latter. Given that the next paragraph in the example has the GM telling a player to “cross (something) off” when they lose something, “mark (something) off” and “cross (something) off” both seem to mean scribbling out the relevant part of the character’s playbook. It’s gone. For now at least.

  2. My thinking is this. Say Skysong chose “Kirby craft” as one of her starting playbook moves. She sacrifices the ship in the aforementioned battle. The next time she marks a 5th potential and takes an advance, can she choose “take another move from your playbook” to regain Kirby Craft and justify it by saying that “her people sent her another one (between sessions) after turning in a report on the battle.”?

    Also, I think the difference is that the Sanctum on the Doomed playbook is an extra (which is acquired at character creation/ or by switching to that playbook), while “Kirby Craft” on the Outsider playbook is a move. It can be acquired at creation or with “gain another move from your playbook” advance. The only question is, can it be gained in both manners by the same character?

  3. It’s up to the player.

    The examples on that page are to show that moves, abilities, and even extras can be gained or lost when appropriate through the fiction. Gaining powers happens through character development though, and the exact how or when the PC gets those new powers is dependent on the GM. For instance, if my The Transformed gets into The Protege’s Mentor’s good graces, and asks to learn martial arts from them, that could happen within the session or it could take several sessions. That’s where advancements come in.

    When you take an advancement, you essentially ‘advance’ the fiction so that your character gains something immediately. It’s almost Moment of Truth-like, in that the player temporarily takes control of the narration. For example, if The Outsider picks the “two new abilities” advancement, and chooses gadgets as one of their new powers, they could retcon their character and announce that ‘Skysong has actually been working on some inventions for some time, but has been keeping it under wraps because she wasn’t feeling confident enough to showcase them, until now’.

    So if a PC loses a power through the fiction, and wants to replace it. They can basically choose whether to go the ‘long/scenic route’ or the ‘short/direct route’.

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