Anyone ever recolored the wizard to be more necromantic? We have an ongoing thread where the Spectre’s link, his daughter, is pursuing necromancy so she can bring her dad back. The player has suggested that he might wish to move on rather than let her do that, and would like to take the daughter on as a character.
But I’m at a loss as to how to make a necromancer. Help?
What about just describing the fiction (look, etc.) of the spells differently?
What about just describing the fiction (look, etc.) of the spells differently?
The Wizard with a death theme and some stolen Moves from the Spectre and Revenant?
The Wizard with a death theme and some stolen Moves from the Spectre and Revenant?
Christo Meid the wizard itself is really blasty. While he could throw bolts of spiritual energy, I don’t think that feels necromantic to me.
Davis PerXXnn revenant?
Christo Meid the wizard itself is really blasty. While he could throw bolts of spiritual energy, I don’t think that feels necromantic to me.
Davis PerXXnn revenant?
Well, the blast could be ghostly fingers that grab and shred the target from underneath…
Well, the blast could be ghostly fingers that grab and shred the target from underneath…
No blast required.
No blast required.
Or Raiders of the Ark, final scene with arc.
Or Raiders of the Ark, final scene with arc.
Color the sanctum in shades of charnel; his spells accordingly.
Tracking and Hex are already pretty necromantic, to be honest.
Elementalism: hellfire, grave chill.
Memory Wipe: pull out their soul and perform a little surgery on it.
Veil: move into the veil separating life from death, where neither can see the other
Teleport: take a shadow step; jaunt through the other side, etc
I guess it depends on what you think of as “necromantic.” If you mean specific spell effects, those might be better mimicked by borrowing moves from, say, the oracle or specter.
Color the sanctum in shades of charnel; his spells accordingly.
Tracking and Hex are already pretty necromantic, to be honest.
Elementalism: hellfire, grave chill.
Memory Wipe: pull out their soul and perform a little surgery on it.
Veil: move into the veil separating life from death, where neither can see the other
Teleport: take a shadow step; jaunt through the other side, etc
I guess it depends on what you think of as “necromantic.” If you mean specific spell effects, those might be better mimicked by borrowing moves from, say, the oracle or specter.
For me necromancy is all about summoning. I would change it so his main ability is to create the undead and have them fight for him. I am not sure how to make this mechanically but I’m sure it could be done. Is there a playbook with a summoner class you could loosely base it on?
For me necromancy is all about summoning. I would change it so his main ability is to create the undead and have them fight for him. I am not sure how to make this mechanically but I’m sure it could be done. Is there a playbook with a summoner class you could loosely base it on?
I think what we settled on is to just use the sanctum rules to make undead and he will go with a more traditional wizard, coloring it just slightly. I expect to throw custom moves at him periodically.
I think what we settled on is to just use the sanctum rules to make undead and he will go with a more traditional wizard, coloring it just slightly. I expect to throw custom moves at him periodically.