A little experiment. My take on Vampire: the Masquedare, PbtA style.
http://dicecaster.blogspot.mx/2017/03/vampire-powered-by-apocalypse.html
A little experiment. My take on Vampire: the Masquedare, PbtA style.
A little experiment. My take on Vampire: the Masquedare, PbtA style.
http://dicecaster.blogspot.mx/2017/03/vampire-powered-by-apocalypse.html
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I’m interested in the d10 approach, I think it’ll work out. As well as if other die types were used, but makes since why you chose the d10s.
I can’t wait to see what your playbooks will look like.
Thanks! SeriesDirector1200 This is a side-project/experiment, but I do want to see it thru.
I totally get that, I’m working on something myself
Thanks for the shout out. Just so you know, I played 40 games as just all Vampires for my games, but I agree that US is best one there is at least 2 different factions.
I am reading what you have now.
How are you going to deal with Humanity? What about the Beasts (just in the moves)? Both huge elements within VTM.
What about Feeding? Diablerie?
I think you have a lot here towards fighting, but minus the Stand Up to an Elder, I feel there is a bit missing from dealing with politics. How do you want to deal with the politics. Such an important part.
What about keeping the masquerade?
So far I have the idea for a group of moves “Hunger Moves”: Starving, Hunt the Streets, and Feeding (The Kiss).
I have in mind a group of politics moves, called “Danse Macabre”, which will be my Status and Debts “system”
Well, I am super excited to see it come through fruition.
Thanks!
Mike, once you get this up and running, I will gladly playtest this with you.
How are you planning on separating the uniqueness of the clans?
For mine, that is what I found most difficult.
You’re quite right. I’m also struggling about it. So far I’m thinking in limiting the disciplines to clan (Protean for Gangrel, Dominate for Ventrue, etc.), of course there’s the Brujah, which will be an issue. So I still have to figure it out.
Another thing I want to include to mark the difference is each clan Flaw. As a special move.