So I may be running the KS playtest kit in April for a Tabletop Day event, and I’m reading up like mad on the playtest kit and related games (Night Witches, Urban Shadows).
I wanted to check the Experience economy in the rules to see if I understand things right. (couldn’t seem to grok the actions that provide you experience, but I think I’ve got them now) Characters only get experience from:
-mission rewards
-If you’re the target of Provoke Someone and you opt to give the reaction the other player wants.
-Playbook unique moves (all seem to have at least one way to generate extra XP for themselves and/or others they interact with)
-Using a highlighted Active Move
Did I miss anything? How slowly/quickly does that tend to work out for advancements in your experience? What I’ll end up doing is a one-shot of maybe 2, 3 Missions tops, so I don’t expect a ton of XP and advancements anyway, but it’s something that I’ve been wondering about.
Seems like you got them all. In my con experience players tend to get anywhere from 1-7 experience in a one shot. I know that’s not super helpful but it really depends on the player and how actively they pursue those ticks.
I like to give players a free advance and /or jaded move just so they can play with the advancement mechanic a bit.
Ooh, that ‘free’ jaded move is a nice idea for a one-shot. Totally running with that, thanks!
I aim to please.