So, after last nights royal rumble/eton mess/bull of the ring match i got thinking, there isnt a wide variety of ways to build positive heat with people in the system beyond promos.
Both the Heel and the Face move allow you to build heat with a opponent, but there are few ways to build heat with friends so it means really you only have a chance to form dedicated tag teams with your enemies, which doesn’t seem right.
Personally i’d want to change the Face move to allow you to build heat with the people you are helping/standing up for, for instance, but beyond that, i’m not sure i have a solution for this.
Equally, the manager has ways to gaining heat with their client, but there doesn’t seem to be many ways to have the client gain heat with the manager.
anybody have any thoughts?
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Faces can fight faces.
I do see your point. I have also had the weird feeling when running tag matches that those hot tags would be easier if they just partnered with their enemies. It is an oddness in tag matches that a rival makes a great teammate. I like the tag rules, but enemies being great tags is a quirk.
That said… I have had players use promos to praise someone or create a friendship. That provides heat in a narrative positive way. I have also done some NPW vs PC’s matches where I allow the wrestling moves to be focused on a teammate. In the moment, it represents high risk tandem moves( like Rock-N-Roll express or the Dudley Boyz). In practice, it means the team risks hard moves to them both for the chance to build heat between them. In PvP matches I try to limit it since it is much better expressed in the Hot Tag or as a Finisher. Still, if you have players who are wanting to explore dedicated tag team stories(and that probably means a sizable part of your game group by default) this little hack has kinda helped me.
Obviously any advice Adam gives (or Nathan) is much more of source material. This has just been something that has proven fun for my crew:)
I think Tyler Lominack has the right of it! In my games I often drift Moves that build Heat to “the target” rather than “the opponent” if there’s a lot of alliances being formed and folks are generally interested in building positive relationships.