I’ve started to outline the basics concepts for my game, and at first, I intended to run it using Fate, but, the more I write the concepts out, the more I realize, it really is starting to look like a PbtA game with a sort of Fate point like mechanic. Are there any PbtA games that have elements of Fate blended in (like some variation of Fate points)? Or has anyone experimented with the idea?
I’m still very new to PbtA, I’ve just played Dungeon World, and am reading (and going to soon try running) Urban Shadows.
Take a look at Legend of the Elements. It has some Fate-like DNA.
I’ll look it up, thanks.
Do all PbtA games use 2d6 as well, or are there any that vary it up from that? I know usually switching what dice a system uses is a no no, but, curious.
No, the 2d6 mechanic is pretty much ingrained into the system.
I don’t think Dream Askew uses dice… It’s free, maybe check it out?
City of Mist. You have power/weakness tags (Aspects). You choose a move, roll 2d6 and add the number of relevant tags.
Megan Bennett-Burks Undying also does away with the dice mechanic.
There’s nothing that requires 2d6+stat, but it works with the -2 to +3 stat range, so most hacks have kept it on rather than come up with something new.
Eric Lamoureux beat me to it. City of Mist is a mash-up of PbtA and FATE mechanics.
That one sounds familiar to me (City of Mist) I’m pretty sure that someone mentioned wanting to run it to me at some point…
I have only played one diceless game, surprised to see some have been made for PbtA
I’ve been told that TIH is FATE-like. scablandspress.com/srd
A Big Red Letter Day by Clinton Marchant uses traits from Lady Blackbird, which are very aspect-y.
apocalypse-world.com – A Big Red Letter Day
Colin Spears I definitely disagree that 2d6 is core to the system. It’s useful and convenient, sure, but as mentioned, Undying doesn’t use dice. Blades in the Dark is a couple steps removed from Apocalypse World, but still defiitely PbtA at heart, and it uses a d6 pool instead of 2d6. A believe a lot of Vincent and Meg’s smaller PbtA games don’t use 2d6 either.
Huh, I have Lady Black Bird. So far City of Mist looks pretty promissing, especially as it’s a very intentional overt attempt to blend those two systems looks like.
I’m mainly thinking of using Fate points (well, something kinda like them) as a currency for the character’s ability to impact narrative (meaning the PCs are beings with some degree of narrative power and are aware of their ability to do so, as opposed to standard Fate where the player is doing so, rather than the character). Aspects probably won’t be a thing, well, at least not to the extent they are in Fate, but I’m unsure.
Megan Bennett-Burks that sounds quite similar to how Undying works – lots of moves require you to spend resources if you want it to go well.
This is a long shot, but Michael Sands, is that by any chance related to the video game Clive Barker was involved with? I would love a Clive Barker inspired RPG.
Megan Bennett-Burks no, it’s Paul Riddle’s take on 90s style vampire roleplaying: drivethrurpg.com – Undying – Magpie Games | DriveThruRPG.com
Megan Bennett-Burks(null) The (unreleased apart from a QuickStart) new KULT uses 2d10, but people have also said that it changes the dynamics of results. Maybe check it out.
huh, somehow I didn’t realize the new Kult was going to use something other than 2d6… interesting. But, yeah, that’s one that as soon as it is out I want to grab it. I played Kult using Fudge a few times.
If I recall correctly, Night witches uses a pool of “mission point” generated from the scene before the night, to modify or trigger some of the mission moves.
bullypulpitgames.com – Night Witches
Megan Bennett-Burks(null) If you want to switch up (or out) the dice, try it! Your math will change, and so will other things about the way the game works, like the flow of play and the tactical experience of the players, but try it, it might be that your game wants a pair of d8s and a d10. Or cards. Or coins. Or no dice. One of the folks I’m mentoring made a PbtA game using a hand of cards as your options. If you have a hunch that you want to try something, try it!
Murderous Ghosts is also considered pbta and uses cards.
Also, if you want a narrative currency doesn’t sound too far off from the monster hearts string move to tempt characters
I like the idea of strings, they are different than what I was going for, but, what I gather of the basic idea is tempting.
I’m also tempted to experiment with 2d8 or 2d10… mainly because it gives you more room to play with modifiers. I don’t want to go hogwild with modifiers, but with 2d6 it seems like an awful lot of restraint is needed, whereas maybe the other ones might give just enough breathing room.